A Two-Pass Hardware-Based Method for Hierarchical Radiosity
نویسنده
چکیده
Finite elements methods for radiosity are aimed at computing global illumination solutions efficiently. However these methods are not suitable for obtaining high quality images due to the lack of error control. Two-pass methods allow to achieve that level of quality computing illumination at each pixel and thus introducing a high computing overhead. We present a two-pass method for radiosity that allows to produce high quality images avoiding most of the per-pixel computations. The method computes a coarse hierarchical radiosity solution and then performs a second pass using current graphics hardware accelerators to generate illumination as high definition textures.
منابع مشابه
Frame-to-Frame Coherent Animation with Two-Pass Radiosity
This paper proposes an efficient method for the production of high quality radiosity solutions which makes use of the a-priori knowledge of the dynamic properties of the scene in order to exploit temporal coherence. The method is based on a two-pass strategy that provides user-control on the final frame quality. In the first pass, it computes a coarse global solution of the radiosities along a ...
متن کاملHigh Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments
Aiming at rendering high quality images robustly for general environments with simple algorithms, we use a two-pass method that accounts for the global illumination. In this paper we present the integration of a new gathering procedure in the rendering pass, that uses the approximate results obtained by a particle tracing method, an extension of the Hierarchical Monte Carlo Radiosity (HMCR) alg...
متن کاملA Hardware Algorithm for Fast Realistic Image Synthesis
A VLSI oriented algorithm, for the implementation of a generalized two-pass radiosity method is presented. The method allows any reflection behavior, varying from purely diffuse to perfect mirroring. Moreover, objects may be defined in terms of curved (Bezier) surfaces. All computations in the preand postprocess are similar and ray-tracing based, consequently a single architecture can be devise...
متن کاملThe Global Cube A Hardware-accelerated Hierarchical Volume Radiosity Technique
In this paper we introduce the notion of the global cube algorithm. Its concept and its implementation allow the computation of the energy transfer of light in a volumetric medium by exploiting graphics hardware. Until now, volumetric radiosity techniques are limited to compute the equilibrium of energy for a maximum of a few tens of thousand volume elements due to the complexity of the underly...
متن کاملEfficient object-based hierarchical radiosity methods
The efficient generation of photorealistic images is one of the main subjects in the field of computer graphics. In contrast to simple image generation which is directly supported by standard 3D graphics hardware, photorealistic image synthesis strongly adheres to the physics describing the flow of light in a given environment. By simulating the energy flow in a 3D scene global effects like sha...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 1998